SIME Reporter Beata Wickbom and Coffe Sandberg, The company P.
Examples: 1. The pervasive game creator - an on-line system for developing and running your own pervasive game. (Demonstrated by Researcher Staffan Jonsson).
2. The Affective Diary - a dairy where bodily memorabilia (collected by a body sensor) and mobile media data are mixed into a sort of "mood diary". (Demonstrated by Anna Ståhl)
3. Hot Potato - a new pervasive game created for Bluetooth-enabled phones. In summary: the player who has carried the most potatoes for the longest time wins the game. (Demonstrated by Annica Waern).
Check it out at http://www.mobile-life.org/
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